On DRM And The Future of PC Games

Much has been made in the last couple of days of the fact that warez scene group Skidrow have “cracked” Ubisoft’s Assassin’s Creed 2, however, this isn’t really a crack of the DRM at all, it simply internalises the server emulation that non-scene groups had already put together so it’s not as much hassle to play.

That said, ultimately you can’t crack Ubisoft’s new DRM any more than you can “crack” World of Warcraft; they are serving parts of the game from their servers and unless you either obtain a copy of that data and emulate the server (which isn’t really a crack) you can’t get around it. It’s not as simple as just bypassing a CD check or setting a function to always return true, they’re actually shipping a partial game and as long as their customers will bear it (although given their awful server uptime they’re not helping themselves out) they’ll keep doing it and probably push it even further.

Once games move into the SAAS realm you can say goodbye to owning *any* part of a game you “buy” as all you’ll have is the MMO-esque client application and everything else will be delivered over the wire, doubtless with “Premium” subscriptions available if you want priority access to the game servers to minimize lag & waiting time before you can play.

I think we can all agree that this is a really bad place for PC games to be headed.

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Adam

I am the person responsible for all this, that's all you need to know.

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