Freem!

Today marks the subscriber headstart for the new City of Heroes: Freedom, erm…thing. It’s both the launch of Issue 21 (the 21st free content update for the game) and the move to a Free-To-Pay/Freemium gameplay model. For all the details, check out the website here: http://www.cityofheroes.com/

In essence, they’re taking the same hybrid approach as a lot of Free-To-Play games and offering a Gold, Silver & Bronze level of access for Subscribers, “Paying” users and Freeloaders respectively, with the obvious goal being to tempt players to move up the tiers until they’re paying a monthly subscription.

Anyway, if you haven’t played City of Heroes before, or have but have drifted away from the game, then I highly recommend you take a look at Freedom when it goes live for everyone in a couple of weeks time.

Update: Freedom is now live, so go sign up for free here: http://bit.ly/nXEw6L

Beat Hazard

Beat Hazard is the latest in a growing line of games with dynamically generated content based on the player; in this case, the player’s music collection. To quote the marketing guff: “Experience your music collection like never before with this intense music driven arcade shooter. Each of your songs will have its own unique ebb and flow based on the music. Power up your spaceship and watch as the music boosts your firepower. Unleash hell on the enemy ships when you max out with weapon pickups!

Now, I own Audiosurf and while it’s not the kind of game to spend hours at a time with, it’s great fun in 20-30 minute chunks. With this in mind, I was hoping for a similar kind of experience with Beat Hazard but I was sadly disappointed… Continue reading Beat Hazard